Wilt

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Wilt

Welcome Home Sir.
Good evening, ladies and gentlemen.


Welcome to my humble abode, a place unknown to even myself. I travel the world through a series of tubes, and I do hope you will join me in my enjoyable journey.

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  • Trapped in a perpetual vortex of broken features and bugs… you’ve stepped into… DayZ.

    In all seriousness, though, 1.7.1.4 was released today. And zombie aggro has gone back to being horrendously broken, rather than manageable. When I’m crouch walking and I’m pulling 3 lines of visual in tall grass, I find something very, very wrong about that.

    I seriously just am losing any drive to play DayZ. And I really don’t want to feel that way. But it’s just tedious and annoying. Not that I die. Not that I lose all my items. But because people seem to think that this is how the game should be played, even though a multitude of users have discussed their displeasure with these features.

    I mean, I have no quarrel with having to crawl everywhere in town, but not only is it tedious, boring, and time-consuming, but if you want to get into a doorway, you literally have to crouch up. And if a zed just happens to spot you, your endeavours are now for nothing, especially if you don’t find a gun with ammunition in that building. And God forbid there be zombies inside that building. Then, you’re just fucked up against a pair of walls labeled pain and anguish.

    I’m all for hard. I mean, fuck. I play Dwarf Fortress from time to time. But this isn’t hard. It’s just… a mixture of boredom and annoying random chance.

    Anyways, for now, I’d like to alert those few people who were actively reading my zombie logs that I’m transferring them over to my new blog, called The Stories of South Zagoria, so you can follow the epoch of Alexander Sanders, a man plagued with problems in the readily-fucked Chernarus wasteland, along with a (possibly) multitude of characters he meets along the way.

    Tagged: DayZ

    Posted on June 19, 2012

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